Let's talk about the strategic advantage of Instructional Design
John Parsell |
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![]() Sometimes even your best efforts don't produce the targeted behavior change or business outcomes your learning solution was created to solve. Not every project will be a rousing success so it's important to know what to do when things don't go as planned. It can be tempting to point fingers and look for reasons outside of your control as to why things went wrong. Maybe you feel that you weren't given enough time, resources, or information to do the job. However, what's needed now is a level head and a willingness to work together across business units to fix any identified issues and turn things around. A deeper analysis can always be completed afterwards. Here's how you can turn things around:
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I had the opportunity to interview with Cornerstone and discuss how we use their Learning Management System at Accolade. For me the biggest benefits are it's reporting and curriculum management capabilities.
At Accolade, we make sure that the content we develop can be used across the organization. Instead of tying a module to a specific customer we do our best to make the materials generic so that they can be re-used within multiple learning solutions. We'll then address customer and role specific content in additional self-paced learning objects or during practical application scenarios. Having the freedom to leverage content across the organization has helped us to rapidly respond to learning needs without having to create multiple versions of materials. Feel free to read the case study if you'd like to learn more about how we leverage Cornerstone's capabilities at Accolade.
The last entry in my series of instructional games is Lyrical Genius. Learning a new language can be difficult, this game attempts to inject a little bit of fun into the process. Players are asked to listen to a clip of a popular song and match words on the screen with the correct lyrics.
Game number two on my series of instructional games is Mathlock. Growing up I loved watching the Matlock T.V. show. The main character inspired the plot of this mobile game intended to help children learn how to solve word problems.
As part of my Instructional Technology Masters program at Bloomsburg University I attended a class on instructional game design. Throughout the class we were challenged with developing a series of proposals for instructional games that could be developed for a variety of devices and needs. It was an absolute blast and one of my favorite classes out of the entire program.
Over the next few months I'm going to post the top three games that I proposed for a few reasons. First, I enjoyed creating the proposals and want to share them. Secondly, in the interest of sharing if you're reading this and interested in creating non-commercial work based off of them...feel free. Thirdly, I'd like to hear your feedback. What could I have done better or included? With the exposition taken care of...let's get started. Many years ago I started my first business venture, ISDTemplates.com. The premise behind the site was to provide easy to use graphic templates for eLearning courses. The plan was simple...help people to create engaging education by letting them focus on their content and not worry about the design. I had that covered!
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About MeEngaging people leader and accomplished Instructional Designer with over 14 years of experience creating effective learning solutions and building innovative learning teams. Copyright© John Parsell and johnparsell.com, 2018 - 2021. Categories
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September 2020
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